Connect your way — no rebuild required.
Native SDKs for In-App video, live in under an hour. OpenRTB 2.6 for In-App and CTV together, through the connection you already run.
Android, iOS & Unity SDKs connect rewarded, interstitial, and instream video inventory inside mobile apps and games.
OpenRTB 2.6 (S2S) covers both In-App and Connected TV inventory — it's the only method that reaches CTV.
Four ways to connect
Android SDK
Native Kotlin SDK for Android apps and games. Lightweight footprint, live in under an hour.
- • < 500 KB footprint
- • OMID ready, MRAID / IMA support
- • Rewarded, interstitial, instream video
iOS SDK
Native Swift SDK for iOS apps and games, with ATT and Privacy Sandbox paths both supported.
- • < 500 KB footprint
- • ATT + Privacy Sandbox support
- • Rewarded, interstitial, instream video
Unity
Cross-platform plugin for games built in Unity, covering both Android and iOS builds from one integration.
- • One plugin, both platforms
- • Same fraud & reward controls as native SDKs
- • Rewarded, interstitial, instream video
OpenRTB 2.6 (S2S API)
Server-to-server, standards-based connection — no client SDK to ship. The only method that also reaches Connected TV.
- • Covers In-App and CTV inventory
- • No client-side SDK required
- • Standard OpenRTB 2.6 bid request/response
At a glance
| Method | Platform(s) | Scope | Best for |
|---|---|---|---|
| Android SDK | Android (Kotlin) | In-App only | Native Android apps & games |
| iOS SDK | iOS (Swift) | In-App only | Native iOS apps & games |
| Unity | Android + iOS | In-App only | Games built in Unity |
| OpenRTB 2.6 (S2S) | Server-to-server | In-App + CTV | Existing OpenRTB infrastructure, and any CTV inventory |
Ready to connect?
Share your platform and traffic mix, and we'll point you to the right integration path.
Get in touch — monetize@adplayx.com